Friday, October 23, 2026

Bubbles and Butterflies

 


I've started a new puzzle.  It's called "Bubbles and Butterflies".

I wrote it with kiddos in TK-1 in mind, but it could be useful beyond that.

It's an early iteration, so details and features are bound to change.  

It's playable, but as of this writing there is no victory screen, it just ends. 

Friday, October 16, 2026

Blocks and Pips, Logic Fix

 There was an issue if a tile was placed above the glass, that the tile that was boosted to below the glass would be ignored.  This is fixed now.

Wednesday, October 7, 2026

Blocks and Pips, Font Fix

 The default font is minimal.  I wanted to add an eñe to the interface, so I did.  But I forgot to increase the key fonts to include this.  That's fixed now.

The keyboards now also fade out when they are no longer needed.  It looks nicer.  I might change that to swiping out.

I also added 4 variant puzzles to stage 1.3 of Impulse Control.  I'll probably add more later.  Ones where the paths split.



Tuesday, October 6, 2026

Visible and Invisible in Blocks and Pips

 The Next button was invisible on the level complete screen.  It's now visible.  Rather than list all the things that should be visible, I just excluded the Next button from that change.

Sunday, October 4, 2026

Onscreen Keyboard for Blocks and Pips

 I've been meaning to add an onscreen keyboard for a little while.  This weekend I got it done.


Before, students using tablets couldn't run this puzzle.  Now it's possible.  It needs some fine tuning, and I'll want to include this in other puzzles.  But that's for another day.

Also, since I wrote this as its own project in GameMaker, I can use it as a starting point for other puzzles.




Freezing Tiles

 I noticed that students were spam-answering puzzles, and so I put in a freeze effect when the answer is wrong.  The tile will thaw out, but...