Sunday, November 8, 2026

Freezing Tiles

 I noticed that students were spam-answering puzzles, and so I put in a freeze effect when the answer is wrong.  The tile will thaw out, but it takes a few seconds.


I think this is a good enough of a nudge so more students will solve the puzzle by using and developing their number sense rather than just spamming answers.

I also put a time stamp at the end.  Some students were showing me the same victory screen multiple times to get multiple prizes.

I also added another stage, bringing it to 12.  If I can think of 6 more, I'll switch to levels and stages.

Thursday, November 5, 2026

Sunday, November 1, 2026

Major Updates for Bubbles and Butterflies

 


Stages saves are now a thing.  I'm torn about having a login, because this might be a barrier for little ones, but I'm planning on having more stages, and I want people to be able to save their progress.  Also I want teachers to be able to tell if a student has dones the work, so the victory screen shows that student's name.

The next thing is to add more puzzles.  Or change some of the blue buttons to another color. 

Friday, October 23, 2026

Bubbles and Butterflies

 


I've started a new puzzle.  It's called "Bubbles and Butterflies".

I wrote it with kiddos in TK-1 in mind, but it could be useful beyond that.

It's an early iteration, so details and features are bound to change.  

It's playable, but as of this writing there is no victory screen, it just ends. 

Friday, October 16, 2026

Blocks and Pips, Logic Fix

 There was an issue if a tile was placed above the glass, that the tile that was boosted to below the glass would be ignored.  This is fixed now.

Wednesday, October 7, 2026

Blocks and Pips, Font Fix

 The default font is minimal.  I wanted to add an eñe to the interface, so I did.  But I forgot to increase the key fonts to include this.  That's fixed now.

The keyboards now also fade out when they are no longer needed.  It looks nicer.  I might change that to swiping out.

I also added 4 variant puzzles to stage 1.3 of Impulse Control.  I'll probably add more later.  Ones where the paths split.



Tuesday, October 6, 2026

Visible and Invisible in Blocks and Pips

 The Next button was invisible on the level complete screen.  It's now visible.  Rather than list all the things that should be visible, I just excluded the Next button from that change.

Freezing Tiles

 I noticed that students were spam-answering puzzles, and so I put in a freeze effect when the answer is wrong.  The tile will thaw out, but...